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Difference between hashtable and dictionary in C#

In this article, we will discuss the difference between Hashtable and Dictionary in C#. But before discussing their differences, we must know about the Hashtable and Dictionary.

Key-value pairs can be stored in C# using either Dictionary or Hashtable data structures, but they have different features and implementations.

Hash Table:

  • The System includes a collection class called Hashtable.Namespace for collections.
  • Key-value pairs are kept as objects in this non-generic collection.
  • Hashtable is based on the hash table data structure, in which elements are kept in buckets according to the key's hash code.
  • It provides a quick method of using keys to access elements.
  • Null can be a key and a value in a Hashtable.
  • We can store any kind of key and value because it is not type-safe.
  • Hashtable read operations are thread-safe, but write operations are not. When using a Hashtable in a multi-threaded environment, write operations must be manually synchronized.
  • A Hashtable's enumeration may not always occur in the same sequence that the elements were added.

Dictionary:

  • A general collection class in the System is called Dictionary.Collections.generic namespace.
  • Dictionary was added to the .NET Framework 2.0 and requires explicit typing for both keys and values.
  • Similar to Hashtable, it is based on a hash table data structure.
  • As dictionaries offer type safety, we can designate the kinds of keys and values that they can store.
  • It lets elements be retrieved more quickly with keys.
  • Null values can be stored in dictionaries, but null keys cannot.
  • There is no thread safety for any operation in Dictionary, unlike Hashtable. The ConcurrentDictionary class or manual access synchronization should be used if thread safety is needed.
  • The sequence in which elements are added to a dictionary is not always guaranteed to be maintained when enumerated.

Main Difference between the Hashtable and Dictionary in C#.

There are several main differences between the Hashtable and Dictionary in C#. Some main differences between these methods are as follows:

HashtableDictionary
A non-generic collection is called a hashtable.A dictionary is an all-purpose compilation.
The term "Hashtable" is defined in System.namespace for collections.System defines dictionary.Collections.general namespace.
We can store key/value pairs of the same type or different types in a Hashtable.We can store key-value pairs of the same type in dictionaries.
It is not necessary to specify the type of key or value in a Hashtable.We have to indicate the kind of key and value in Dictionary.
Boxing and unpacking causes the data retrieval to be slower than Dictionary.Without any packaging or unpacking, the data retrieval is quicker than with a Hashtable.
When attempting to access a key in a Hashtable that is not present, null values will be returned.We will receive an error in Dictionary if we attempt to access a key that is not included in the specified Dictionary.
Thread safety is maintained.However, only for public static members, it is likewise thread safe.
The stored values are not kept in order by it.The stored values are always kept in the same order.

Example:

Let us take an example to illustrate the Hashtable and Dictionary in C#.

using System;

using System.Collections; // Required for Hashtable

using System.Collections.Generic; // Required for Dictionary

class Program

{

    static void Main(string[] args)

    {

        // Hashtable example

        Hashtable hashtable = new Hashtable();

        hashtable.Add("key1", "value1");

        hashtable.Add("key2", "value2");

        hashtable.Add("key3", "value3");

        Console.WriteLine("Hashtable Example:");

        foreach (DictionaryEntry entry in hashtable)

        {

            Console.WriteLine($"Key: {entry.Key}, Value: {entry.Value}");

        }

        // Dictionary example

        Dictionary<string, string> dictionary = new Dictionary<string, string>();

        dictionary.Add("key1", "value1");

        dictionary.Add("key2", "value2");

        dictionary.Add("key3", "value3");

        Console.WriteLine("\nDictionary Example:");

        foreach (KeyValuePair<string, string> entry in dictionary)

        {

            Console.WriteLine($"Key: {entry.Key}, Value: {entry.Value}");

        }

        Console.ReadLine();

    }

}

Output:

Hashtable Example:Key: key1, Value: value1Key: key3,

Value: value3Key: key2, Value: value2

Dictionary Example:Key: key1, Value: value1Key: key2,

Value: value2Key: key3, Value: value3

Explanation:

In this example, this C# code shows how to initialize, add key-value pairs, and iterate over the elements of a hashtable and dictionary. We can see that Dictionary uses generics to provide type safety and more readable syntax.

Example 2:

Let us take another example to illustrate the Hashtable and Dictionary in C#.

using System;

using System.Collections; // Required for Hashtable

using System.Collections.Generic; // Required for Dictionary

class Program

{

    static void Main(string[] args)

    {

        // Hashtable example

        Hashtable hashtable = new Hashtable();

        hashtable.Add("key1", "value1");

        hashtable.Add("key2", "value2");

        hashtable.Add("key3", "value3");

        Console.WriteLine("Hashtable Example:");

        PrintValue(hashtable, "key2");

        // Remove a key from Hashtable

        RemoveKey(hashtable, "key1");

        // Try accessing a non-existent key

        PrintValue(hashtable, "key1");

        // Dictionary example

        Dictionary<string, string> dictionary = new Dictionary<string, string>();

        dictionary.Add("key1", "value1");

        dictionary.Add("key2", "value2");

        dictionary.Add("key3", "value3");

        Console.WriteLine("\nDictionary Example:");

        PrintValue(dictionary, "key2");

        // Remove a key from Dictionary

        RemoveKey(dictionary, "key1");

        // Try accessing a non-existent key

        PrintValue(dictionary, "key1");

        Console.ReadLine();

    }

    static void PrintValue(IDictionary collection, string key)

    {

        try

        {

            Console.WriteLine($"Value for key '{key}': {collection[key]}");

        }

        catch (Exception ex)

        {

            Console.WriteLine($"Error accessing key '{key}': {ex.Message}");

        }

    }

    static void RemoveKey(IDictionary collection, string key)

    {

        try

        {

            collection.Remove(key);

            Console.WriteLine($"Key '{key}' removed successfully.");

        }

        catch (Exception ex)

        {

            Console.WriteLine($"Error removing key '{key}': {ex.Message}");

        }

    }

}

Output:

Hashtable Example:

Value for key 'key2': value2

Key 'key1' removed successfully.

Value for key 'key1':

Dictionary Example:

Value for key 'key2': value2

Key 'key1' removed successfully.

Value for key 'key1':