Software Engineering Tutorial

Introduction SDLC Objectives of Software Design Conceptual and Technical Design in Software Engineering Coupling in Software Engineering Information System for Strategic Advantage Advantages and Disadvantages of V-Model Documentation Guidelines in Software Engineering Application Software

SDLC Models

Agile Model Big-bang Model Incremental Model Iterative Model Prototype Model RAD Model Spiral Model V-Model Waterfall Model

Software Management

Project Management Project Management Activities Project Management Tools

Software Metrics

Software Quality Metrics Halstead's Software Metrics Object Oriented Metrices Data Structure Metrics Overall Equipment Effectiveness Some Important Quality Metrics

Project Planning

Software project planning Cost Estimation Model

Software Configuration

Software Configuration Management Project Monitoring and Control

System Design

Strategies for System Design Caching in System Design Load Balancer – System Design Dropbox - System Design Netflix - System Design Twitter - System Design

Misc

Routing Requests through Load Balancers Object Oriented Analysis and Design in Software Engineering Online Library Management System ER Diagram in Software Engineering Umbrella Activities in Software Engineering Difference between V-Model and Waterfall Model Timeboxing Model in Software Engineering Flowcharts and their Uses Overview of Fish SDLC Model Characteristics of Testable Software Component Design in Software Engineering Project Planning in Software Engineering Software Process Characteristics Types of Systems in Software Engineering Advantages and Disadvantages of using ERP systems Architectural Design Elements in Software Engineering Debugging Strategies in Software Engineering Design Techniques in Software Engineering Software Design Strategies Characteristics of SRS in Software Engineering Coding Conventions in Software Engineering Components of Software in Software Engineering Domain Requirements in Software Engineering Feasibility Study in Software Engineering Metrics of Source Code Role of System Analyst in Software Engineering SQA Plan in Software Engineering

Software Design Strategies

Introduction

Software design is the method of translating practical demands for software into actual software implementations. In software development, the user's desires are seen as assignments, and the most effective approach is considered. Whenever the program is being conceptualized, a plan is set out to identify the best design to achieve the needed result. One way to think about the software design process is as a sequence of distinct stages.

Software Design Strategies

Strategies for System Design

There are numerous methods or approaches to carrying out system design.

1. Structured Design

The main goal of organized design is to divide issues into several neatly arranged parts. One advantage of this design method is that it makes things easier to understand. This makes it possible to solve the small pieces of puzzles and make them fit into the bigger picture. The parts of the answer are arranged in an orderly way.

The divide and conquer method, which breaks down a significant issue into lesser ones and then tackles each separately until the more substantial problem is solved, is the main foundation of organized design. Each of the challenges is addressed using the response module. The hierarchical structure emphasizes how crucial it is to manage these components precisely to get precise outcomes.

2. Function-Oriented Design

Structural design and function-oriented design are similar in that they divide a system into smaller units called functions. The whole thing is considered a top-down view, or map, of all the integrated operations. The more compact functions encourage conceptualization, yet more information is moving amongst the functions than in a hierarchical design. The function-oriented design allows the program to operate on inputs instead of storage.

3. Object-Oriented Design

In contrast to the other two architectural approaches, this concentrates on objects and classes. The components of the framework and their characteristics are the focal points of this method. Moreover, the data concerned is restricted to allow for the enabling of variation, and the features of all these objects are packaged together. Identifying objects and classifying them according to their characteristics is the primary goal of the object-oriented design approach. The links among these categories are then defined, along with establishing the category structure.

Software Design Strategies

Although real-world entities may be quickly brought into the realm of computers, object-oriented design is thought to be better than function-oriented design. Several extremely fundamental class behaviours, including polymorphism, inheritance, abstraction, and encapsulation, can also be implemented using this technique.

Software Design Approaches

  • Top-Down Approach

The primary goal of this design method is to break the system down into its parts and modules. The top-down technique conceptualizes the whole thing and then separates it into multiple pieces instead of building from the bottom up. Then, to satisfy the needs of the more extensive system, these parts are created and divided into smaller parts and sets of elements. This strategy views the structure as a whole rather than identifying various subsystems as separate entities. Subsystems are considered distinct objects when the system is ultimately defined and segmented according to its properties. After that, the parts are arranged in a hierarchical structure until the lowest level of the network is constructed.

  • Bottom-Up Approach

The development of subsystems and the lowest-level components—even sub-components—is given priority in this system's development approach. Greater and higher-level subsystems can be generated more quickly and effectively if planned. As a result, less time is needed for recon and debugging. Until the system consists of just one element, the process of building smaller components into larger sets is repeated. Additionally, this design strategy increases the reusability of low-level techniques and generalized approaches.

Software Design Strategies

Conclusion

Structured design mainly relies on the 'divide and conquer' method, where a challenge is broken down into several minor problems, each of which can be addressed independently until the issue is resolved. In function-oriented design, the system comprises several operations, which are distinct subsystems.

These features can complete significant system operations. The framework is thought of as the totality of all functions. Instead of focusing on the parts of the programming system, object-oriented layout is all about instances and their characteristics.