C++ Tutorial Index

C++ Tutorial C++ History C++ Installation C++ First Program C++ cin and cout C++ Data type C++ Variable C++ operator C++ Keywords

C++ Control Statements

C++ If C++ Nested if C++ If-else C++ If-else-if C++ Switch C++ Break C++ Continue C++ Goto C++ For loop C++ While loop C++ Do while loop

C++ Functions

C++ Call by Value C++ Call by Reference C++ Recursion Function C++ Inline function C++ Friend function

C++ Arrays

Single dimension array Two dimension array

C++ Strings

C++ Strings

C++ Inheritance

C++ Inheritance Single level Inheritance Multilevel Inheritance Multiple Inheritance Hierarchical Inheritance Hybrid Inheritance

C++ Polymorphism

C++ Polymorphism C++ Overloading C++ Overriding C++ Virtual Function

C++ Pointers

C++ Pointers C++ this pointer

C++ Exception Handling

C++ Exception Handling

C++ Constructors

C++ Constructors Default Constructor Parameterize Constructor Copy constructor Constructor Overloading Destructor

C++ File Handling

C++ File Handling C++ Writing to file C++ Reading file C++ Close file

Miscellaneous

C Vs C++ C++ Comments C++ Data Abstraction C++ Identifier C++ Memory Management C++ Storage Classes C++ Void Pointer C++ Array To Function C++ Expressions C++ Features C++ Interfaces C++ Encapsulation std::min in C++ External merge sort in C++ Remove duplicates from sorted array in C++ Precision of floating point numbers Using these functions floor(), ceil(), trunc(), round() and setprecision() in C++ C++ References C++ Friend Functions C++ Mutable keyword Unary Operators in C++ Initialize Array of objects with parameterized constructors in C++ Differences between #define & const in C/C++ C++ Program to Implement Shell Sort C++ Program to Implement Merge Sort Storage Classes in C Vector resize() in C++ Passing by Reference Vs. Passing by the pointer in C++ Free vs delete() in C++ goto statement in C and C++ C++ program to read string using cin.getline() C++ String Concatenation Heap Sort in C++ Swap numbers in C++ Input Iterators in C++ Fibonacci Series in C++ C ++ Program: Alphabet Triangle and Number Triangle C++ Program: Matrix Multiplication C++ Program to Print Fibonacci Triangle Stack in C++ Maps in C++ Queue in C++ C++ Bitset C++ Algorithms Priority Queue in C++ C++ Multimap C++ Deque Function Pointer in C++ Sizeof() Operators in C++ C++ array of Pointers free() Vs delete in C Timsort Implementation Using C++ CPP Templates C++ Aggregation C++ Enumeration C++ Math Functions C++ Object Class C++ Queue Initialize Vector in C++ Vector in C++ C++ STL Components Function overloading in C++ C++ Maximum Index Problem C++ find missing in the second array C++ Program to find the product array puzzle C++ Program To Find Largest Subarray With 0 Sum C++ Program To Move All Zeros To The End Of The Array C++ Program to find the element that occurs once C++ Program to find the largest number formed from an array Constructor Vs Destructor C++ Namespaces C++ OOPs Concept C++ Static C++ Structs C++ Try-Catch C++ User Defined Exceptions C++ Virtual Destructor C++ vs C# Malloc() and new in C++ Palindrome Number Program in C++ Snake Code in C++ Splitting a string in C++ Structure Vs Class in C++ Virtual Function Vs Pure Virtual Function C++ Bidirectional Iterators C++ Forward Iterators C++ Iterators C++ Output Iterators C++ Range-based For Loop Converting string into integer in C++ LCM Program in C++ Type conversion in C++ Add two numbers using the function in C++ Advantage and disadvantage friend function C++ Armstrong Number Program in C++ ATM machine program in C++ using functions Binary to Decimal in C++ Bit Manipulation in C++ C++ Constructor C++ Dijkstra Algorithm Using the Priority Queue C++ int into String C++ Signal Handling Decimal to Binary in C++ Decimal to Hexadecimal in C++ Decimal to Octal in C++ Factorial Program in C++ Function in C++ Hexadecimal to Decimal in C++ Octal to Decimal in C++ Reverse a Number in C++ Structure Vs Class in C++ C++ Forward Iterators C++ Output Iterators C++ Prime number program Char Array to String in C++ Constructor Overloading in C++ Default arguments in C++ Different Ways to Compare Strings in C++ Dynamic Binding in C++ Program to convert infix to postfix expression in C++ SET Data Structure in C++ Upcasting and Downcasting in C++ Reverse an Array in C++ Fast Input and Output in C++ Delete Operator in C++ Copy elision in C++ C++ Date and Time C++ Bitwise XOR Operator Array of sets in C++ Binary Operator Overloading in C++ Binary Search in C++ Implementing the sets without C++ STL containers Scope Resolution Operator in C++ Smart pointers in C++ Types of polymorphism in C++ Exception Handling in C++ vs Java Const Keyword in C++ Type Casting in C++ Static keyword in C++ vs Java Inheritance in C++ vs Java How to concatenate two strings in C++ Programs to Print Pyramid Patterns in C++ swap() function in C++ Structure of C++ Program Stringstream in C++ and its applications rand() and srand() in C / C++ C++ Ternary Operator C++ Scope of Variables While Loop Examples in C++ Star pattern in C++ using For Loops For Loop Examples in C++ Do-While Loop Examples in C++ Top 5 IDEs for C++ That You Should Try Once Assertions in C/C++ C++ Convert Int to String Continue in C++ While loop Diamond Pattern in C++ using For Loop How to Reverse a String in C++ using Do-While Loop How to Reverse a String in C++ using For Loop How to Reverse a String in C++ using While Loop Infinite loop in C++ Loops in C++ Returning Multiple Values from a Function using Tuple and Pair in C++ wcscpy(), wcslen(), wcscmp() Functions in C++ Auto keyword in C++ C++ 11 vs C++ 14 vs C++ 17 C++ STL (Standard Template Library) Differences Between C Structures and C++ Structures Divide by Zero Exception in C++ Dynamic Constructor in C++ Dynamic Memory Allocation in C++ Find the Size of Array in C/C++ without using sizeof() function Floating Point Operations and Associativity in C, C++ and Java Hello World Program in C++ How to create a table in C++ How to Setup Environment for C++ Programming on Mac Implementation of a Falling Matrix in C++ Message Passing in C++ Pointer to Object in C++ Templates in C++ vs Generics in Java Ways to Copy a Vector in C++ What does Buffer Flush mean in C++ sort() function in C++ Structure Sorting (By Multiple Rules) in C++ Similarities between C++ and Java std::distance in C++ Array program in C++ C++ Tricks for Competitive Programming Desired Capabilities in Selenium Web Driver in C++ Socket Programming in C++ Template Specialization in C++ Classes and Objects in C++ Convex hull Algorithm in C++ DES in C++ C++ vardiac() function Difference between Two Sets in C++ Difference between Exit and Return Structured Binding in C++ Differences between Local and Global Variable Bitwise Operator vs Logical Operator Difference between OOP and POP in C++ Fork in C++ Functors in C++ How to call a void function in C++ How to create a directory or folder in C/C++ How to create a library in C++ How to create a stack in C++ How to create the Processes with Fork in C++ How to Handle Divide by Zero Exception in C++ Lambda Expression in C++ Pattern programs in C++ Roadmap to C++ Programming Substring in C++ Virtual base class in C++ Bits stdc++.h in C++ Top 14 Best Free C++ IDE (Editor & Compiler) for Windows in 2022 Bitmasking in C++ Auto Keyword in C++ Features of OOPS in C++ Hospital Management Project in C++ How to Declare Unordered Sets in C++ How to Sort an Array in C++ Include Guards in C++ Iostream in C++ Method overriding in C++ How to run program in turbo c++ How to Use Getline in C++ Leap Year Program in C++ Naming Convention in C++ New Operator in C++ Nullptr in C++ Object Slicing in C++ Principles of Object-Oriented Programming in C++ Processing strings using std string stream in C++ Pure Virtual Function in C++ With Example Program Random Number Generator in C++ Singleton Design Pattern in C++ Size_t Data Type in C++ Skyline Problem in C++ System() function in C++ Web Development in C++ Data Hiding in C++ Difference between exit() and _Exit() in C++ Hashing in C++ Object in C++ Sum of all Elements between k1’th and k2’th Smallest Elements Virtual class in C++ Vector Size in C++ Top best IDEs for C/C++ Developers in 2022 Tensorflow in C++ Sliding Window Technique in C++ Reverse String Word-Wise in C++ Returning a Function Pointer from a Function in C/C++ RTTI in C++ Pthreads or POSIX Threads in C++ Reserved Keywords in C++ Passing a Vector to a function in C++ 10 Best C and C++ Books for Beginners & Advanced Programmers Add two numbers represented by two arrays in C++ Array of Object in C++ C++ Program For FCFS Containership in C++ Counting Frequencies of Array Elements in C++ Decltype type Specifier in C++ Dynamic _Cast in C++ Difference between int main() and int main(void) in C/C++ Depth First Search Program to Traverse a Graph in C++ Features and Use Of Pointers in C/C++ Fread Function in C++ Programming Fscanf Function in The C++ Functions in C++ With Types and Examples Gmtime Function in C/C++ How is Multiset Implemented in C++ How to Build a Program in C++ How to Declare a 2d Array Dynamically in C++ inheritance Program in C++ int Max and int Min in C/C++ is It Fine to Write Void Main Or Main in C/C++ How to create a button in C++ abs() function in C++ Compile Time Polymorphism in C++ Division in C++ Factorial of a Number in C++ using while Loop Multiset in C++ 4 Pillars of OOPs Approach in C++ Backtracking Time Complexity in C++ C++ Global Variable C++ Pipe Tutorial Observer Design Pattern in C++ Private Inheritance in C++ Pthread in C++ Parameters SDL library in C++ with Examples Pointers in C++ Ascending order in C++ How the value is passed in C++ Call by Pointer in C++ Constexpr in C++ Deadlock in C++ Design Patterns in C++ Factory Method for Designing Pattern in C++ How to calculate size of string in C++ Name Mangling and extern in C++ Preventing Object Copy in C++ Program that produces different results in C and C++ Quick Sort in C++ Single Handling in C++ Type difference of Character literals in C VS C++ Use of Inheritance in C++ User-defined literals in C++ Vector methods in C++ Void * in C and C++ Zombie and Orphan Process in C++ Isprint() in C++ List and Vector in C++ List iterators in C++ Merging Two Vectors in C++ Sleep function in C++ Stoi function in C++ String erase() in C++ String Trim in C++ When should we write own Assignment operator in C++ C++ tcp client server example C++ tcp server example Early Binding and Late Binding in C++ Factory Design Pattern in C++ Fisher-Yates shuffle algorithm in C++ For Auto in C++ Group anagrams in C++ How to convert binary string to int in C++ How to convert string to float in C++ How to remove space from string in C++ How to use pair in C++ How to use the string find() in C++ Dynamic Casting in C++ 2D Vector Initialization in C++ C++ GUI Visual Studio C++ IPC C++ Macro Function Example C++ Permutation Overloading Stream Insertion in C++ Overloading array Index operator in C++ Operators that cannot be overloaded in C++ Operator overloading in C++ isprint() function in c++ Is_trivial function in C++ Is assignment operator Inherited in C++ div() function in C++ Default Assignment Operator and References in C++ Copy Constructor vs Assignment Operator in C++ Conversion Operator in C++ Array sum in C++ STL C++ Define Macro C++ Design C++ Factory Pattern TCP Client Server Example in C++ Convert String to Uppercase in C++ exit() and _Exit() in C and C++ Initializer list in C++ Iterator invalidation in C++ Lower bound in C++ Modulus of Two float numbers or double number Pass by value in C++ Set insert function in C++ Std partition_point in C++ Unary Operator Overloading in C++ Using Default Arguments with Virtual Functions Virtual Functions and Runtime Polymorphism What is endl in C++ What is Unary Operator Overloading in C++ Which operators cannot be overloaded in C++? rint(), rintf(), rintl() in C++ Stack size in C++ String append() function in C++ String push_back() in C++ String replace() in C++ Transform function in C++ Unique in C++ Unordered_map in C++ Binary String to Int C++ Boost C++ ctime() function in C++ Difference Between Overloading and Overriding in C++ Exception handling in constructor and destructor in C++ Explain class template in C++ Fesetround() and Fegetround() in C++ and their application Gets() and Puts() in C++ Hypot(), hypotf() and hypotl() in C++ Kadane Algorithm in C++ Log function in C++ Map of Pairs in STL Map vs unordered_map in C++ Nearbyint() Function in C++ Pair in C++ Access Specifiers in C++ Add Two Numbers in C++ Using Class Benefits of Operator Overloading in C++ C++ Socket Programming Windows C++ Program for Addition of Two Numbers Using Functions C++ Programming Examples C++ Protected Inheritance C++ Return Object Static Data Members in C++ Program for COPY Constructor in C++ Association in C++ C_str in C++ Boost libraries in C++ C++ macro function Assignment Operator Overloading in C++ Automatic Storage Class in C++ Function Object in C++ C++ Move Constructor Cast in C++ C++ 11 Lambda C++ Multithreading Bottom-up Approach in C++ C++ Program to Divide the String Into N equal Parts Gray Code to Binary Code in C++ How to get the value of pi in C++ Multimap value_comp() function in C++ Vector of Vectors in C++ Naïve Bayes Algorithm in C++ f 10 C++ Programming Tricks You Should Know btowc() function in C++ forward_list::cend() in C++ Unordered_multimap max_load_factor() function in C++ Cpp_int in c++ Dynamic Objects in C++ FLOCK() FUNCTION IN C++ Generate Random Double Numbers in C++ How to Assign Infinity to a Number in C++ Jump statements in C++ Multipath inheritance in C++ Out of Range Exception in C++ Size of Class in C++ Size of string in C++ std::binary_negate in c++ Thread_local in C++ Tokenizing a String in C++ Ancestors of a Node in Binary Search Tree C++ program for Double to String Conversion C++ Program to Demonstrate Use of Formatting Flags on Float Output Clamp in C++ K-Dimensional Tree in C++ Mutable Lambda in C++ Power Set in C++ Program to Find Sum of Geometric Progression Std::Back_inserter in C++ Strpbrk() function in C++ Size of int in C++ TYPES OF MANIPULATORS IN C++ Double colon in C++ How to sort vector in C++ How to use Setprecision in C++ How to write a Vector in C++ Insertion in Splay Tree in C++ Merge Sort Algorithm in C++ Printing a Character using ASCII value in C++ Regex in C++ Size of Data Types in C++ Abstract Factory Design Pattern in C++ Sqrtf() function in C++ Static Casting in C++ Using Range in Switch Case in C++ wcstoimax() and wcstoumax() function in C++ What is float in C++ What is the Diamond Problem in C++ Best way to learn C++ ios setstate() function in C++ Nested Namespace in C++ Single Inheritance in C++ std::fixed, std::scientific, std::hexfloat, std::defaultfloat in C++ StringStream in C++ for Decimal to Hexadecimal and back The OFFSETOF() macro in C++ Semaphores in C++ Seekg in C++ stacktrace Header file in C++ 23 std::future in C++ std::unary_negate() in C++ Difference between std::endl and \n in C++ Iswspace Function in C++ Difference between std-next and std::advance in C++ Hiding of all overloaded methods with same name in base class in C++ C++ program to concatenate two strings using operator overloading Difference between array::fill() and array::swap() in C++ Difference between Friend Function and Virtual Function in C++ Semaphores in C++ UDP server- client implementattion in C++ What is long long in C++ CSV file management using C++ fma() function in C++ Toggle bits of a number except first and last bits in C++ Trailing Return Type C++ 11 Binary search implementation in C++ Different Versions of C++ What is Cascading in C++ Background Colour in C++ BOOL DATATYPE IN C++ BIT VECTORS IN C++ Literals in C++ Application of pointer in C++ Index with minimum sum of prefix and suffix sums in an array in C++ Maximum sum Bi-tonic sub-sequence in C++ std::optional in C++ C/C++ program for triangular matchstick number COUT COMMAND IN C++ LANGUAGE Adjacency matrix program in C++ language Exception Objects in C++ Difference between Null String and Empty String in C++ Character data type in c++ Constructors in Inheritance C++ Comma Operator Overloading in C++ Typename in C++ C++ Friend Class C++ Exceptions Difference Between C and C++ Double-linked list program in C++ Color Code in C++ CRC Program in C++ Anti-Clockwise spiral traversal of a binary tree in C++ Advantages of OOP in C++ Cryptarithmetic Puzzle in C++ Angular sweep algorithm in C++ Factorial of Large Numbers in C++ endl Function in C++ vfprintf() method in C++ Check if a given number is Pronic in C++ Difference between Fundamental Data Type and Derived Data Types in C++ Different Ways to initialize an unordered_set in C++ Dinic’s Algorithm in C++ How to read whole ASCII File into C++ using std::string? std::unary_negate() in C++ String::npos function in C++ type_traits::is_null_pointer in C++ C++ code to count the local extrema of given array Demlo number (square of 11....1) in C++ Function Template and Class Template in C++ Getline in C++ GUI Design in C++ Hashing Implementation in C++ HIERARCHICAL INHERITANCE IN C++ Hospital Management System in C++ How to Add Header Files in Dev C++? How to cin string in C++ How to compile a C++ program in Visual Studio code Iscntrl in C++ Memento Pattern in C++ Smarandache-Wellin Sequence in C++ The feclearexcept in C++ HashMap in C++ Alexander Bogomolny's UnOrdered Permutation Algorithm in C++ Convex Polygon in C++ Count Univalue Subtrees in C++ Entringer Number in C++ Friends pairing Problem in C++ Klee's Algorithm (Length of the union of segments of a line) in C++ Spaceship Operator(&|t;==>) in C++ Uniform Initialization in C++ Woodall Number in C++ C++ Program to Solve Knapsack Problem Using Dynamic Programming How do you exit from the infinite loop in Turbo C++? How to create a game using C++ language How to do XOR in C++? How to Find Max Value in Array C++ How to get date in C++ Pointer to a Derived Class in C++ C++ program to show runtime exceptions Convert a Singly LinkedList to XOR LinkedList in C++ Creation of Variable in C++ CRTP (curiously recurring template pattern) in C++ Euler Circuits in Directed Graphs Using C++ Final NBA Match pairing in C++ Find pivot in rotated sorted array in C++ How to make a square in C++ How to reduce fractions in C++ std::lerp in C++ Stella Octangula Numbers in C++ Return Statement in C++ Finding the n-th Fortune Number in C++ How to use StringStream in C++ Minimize Count of Unequal Elements at corresponding Indices between give n arrays in C++ std::midpoint in C++ std::transform inclusive scan in C++ std::span in C++ Types of Errors in C++ C++ program to implement the bin packing algorithm Dereference Operator in C++ How to merge multiple std::sets into a single std::set in C++? Stack Clear C++ Structure and Class in C++ Template Definition in C++ Tree Data Structure in C++ Typename in C++ Program in C++ for Beginners Restoring a Shuffled Queue in C++ Print patterns in C++ Hybrid Inheritance in C++ How to use OpenGL in C++? How to Separate a String in C++ Havel-Hakimi algorithm in C++ Find the size of all connected Non-Empty Cells of a Matrix in C++ Burst Sort Algorithm in C++ Basic istream peak() method in C++ Addition of two matrices in C++ What is std reference wrapper in C++? What is std mbrtoc 32 in C++? What is std istreambuf iterator in C++? What is std declval in C++? std rethrow if nested in C++ std regex search in C++ std ctype byname in C++ std call once in C++ std basic ios copyfmt in C++ std atomic ref in C++ Properties of Friend Function in C++ Sophie Germain Prime number in C++ Centroid Decomposition in C++ How to Get the List of All Running Tasks in C++ Programming Questions on Function Overloading in C++ std codecvt in and std codecvt do in in C++ std is constant evaluated in C++ Std put money in C++ Number of ordered pairs such that Ai Aj = 0 in C++ dlsym() function in C++ Isxdigit() function in C++ Difference between Objective C and C++ Menu Driven Program in C++ Undulating Numbers in C++ How to Access Private Variables in C++? Particle Swarm Optimization in C++ Understanding std::ios_base::iword in C++ std::piecewise_construct _t in C++ Toeplitz Matrix in C++ Two-Way Linear Search Algorithm in C++ C++ Concurrency in action C++ integer size C++ Enum class Compare two lists in C++ Command to run C++ Program in terminal Cascading In C++ Static Member Function in C++ with Example C++ Multiple, Multilevel and Hierarchical inheritance Painting Fence Algorithm in C++ Rearrange Distant Barcodes in C++ What are the rules for using an Underscore in a C++ dentifier? std::quoted in C++ Std::memory_order in C++ Std::fisher_f_distribution in C++ Advantages Oops in C++ floor() and ceil() function in C++ Topological Sort in C++ How to get file size in C++ Class Meaning in C++ DIFFERENCE BETWEEN NEW AND DELETE OPERATOR IN C++ New and Delete In C++ Operators in C++ String data types in C++ begin() in C++ Static Library Linking in C++ Stack Unwinding in C++ Singleton Pattern in C++ Shared_ptr in C++ Random Number between 1 and 10 in C++ Initializer in C++ Error Handling in C++ Define Reference in C++ Create a Class in C++ C++ Move Semantics What is Thread Id to Int in C++? What is a Static Member Function in C++? Using Keyword in C++ C++ IDE Linux C++ Mini Project With Source Code and Output All swing components C++ Syntax Link Call By Value And Call By Reference In C++ Const ptr c++ Const_cast C++ Constant Arguments in C++ Example of parameterized constructor in C++ example of user-defined data type Anonymous object in C++ Bank program in C++ Base class and Derived class in C++ Cerr in C++ Cin string in C++ cin.get() in C++ Containers in C++ Control flow statement in C++ coroutine in C++ cstdlib in C++ Difference between encapsulation and Abstraction Difference between template and macro in C++ Emplace_back in C++ Cstdio in C++ Exception specification in C++ Files and streams in C++ Hamming code implementation in C++ Map cbegin() and cend() function in C++ STL Map Emplace_hint() function in C++ STL Naked function calls in C++ Private destructor in C++ Static object in C++ unordered_set in C++ Uses of namespace std in C++ Virtual function and virtual base class in C++ VS Code Setup for C++ Vtable and vptr in C++ fixed() function in C++ How to remove an element from an array in C++ How to take space-separated input in C++ iomanip in C++ Isdigit() function in C++ noexcept in C++ rdbuf() in c++ seekg() function in C++ Seekp() function in C++ Setw() in C++ The diamond pattern in C++ Advantages and Disadvantages of Inheritance in C++ C++ Variables Types Explain Access Specifiers in C++ Anagram Program in C++ AREA OF TRIANGLE IN C++ ARRAY INPUT IN C++ Big Integers in C++ Bitwise Operator in C++ Data Structures Algorithms and Application in C++ EOF Function in C++ Explicit in C++ File Opening Mode in C++ Friend Function in C++ Function Overriding in C++ How to Copy in Turbo C++? How To Use POW in C++ Increment Operator in C++ Inline Functions in C++ Int range in C++ Integer in C++ Linked List in C++ malloc() and calloc() in C++ Maximum Value in Vector in C++ NPTEL Programming in C++ Assignment Solutions SHARED POINTER IN C++ Vector in C++ Stl What is an Object in C++ What is Copy Constructor in C++ Dereferencing a Pointer in C++ fill() Function in C++ map find() function in C++ Associative Containers In C++ C++ generic programming introduction Character Set in C++ Class and Structure in C++ Decltype in c++ Difference Between Abstraction and Interface in C++ File Stream in C++ Final in C++ Final Keyword in C++ Find substring in C++ Flush in C++ Has-A Relationship in C++ How to allocate memory dynamically in C++ How to close turbo C++ in windows 10 How to Use Modulus in C++ How to use Set in C++ Input and Output Operators in C++ Insert Function in C++ MENU DRIVEN PROGRAM IN C++ MOVE SEMANTICS IN C++ OOPs Interview Questions in C++ PARAMETER PASSING IN C++ PUNCTUATORS IN C++ SPLIT FUNCTION IN C++ Stream Classes in C++ Vector declaration in c++ Vector in C++ Virtual Function in C++ Binary Search Tree Program in C++ Built-in Types in C++ API in C++ Returning Object from a Function in C++ C++ Singleton C++ Template Class Declaration and Definition Tree in C++ C++ Type Traits Catch All Exceptions in C++ Lvalue and Rvalue in C++ Move Constructor in C++ Move Semantics in C++ Mutex Lock in C++ Qt in C++ Tutorial STL Algorithms in C++ Access Class members in C++ Designated initializers in C++ Dynamic Initialization of Objects in C++ Inbuilt Functions in C++ Metaclass in C++ Nesting of a member function in C++ Unique_ptr() in C++ Vector erase() function in C++ Vector insert() Function in C++ 10 important concepts of Oops in C++ At in C++ Difference Between Abstraction and Encapsulation in C++ Difference between Function Overloading and Operator Overloading in C++ Exception Specifications in C++ Examples of Destructor in C++ Examples of Hybrid Inheritance in C++ How to declare an Array in C++ How to declare string in C++ Instance variable in C++ Manipulators in C++ Pointer Declaration in C++ preprocessor in C++ Push_Back() Function in C++ Space in C++ String stl in c++ Edmonds Karp algorithm in C++ How to Create Singleton Class in C++ Static Polymorphism in C++ Associative Containers In C++ C++ generic programming introduction Character Set in C++ Class and Structure in C++ Decltype in c++ Difference Between Abstraction and Interface in C++ File Stream in C++ Final in C++ Final Keyword in C++ Find substring in C++ Flush in C++ Has-A Relationship in C++ How to allocate memory dynamically in C++ How to close turbo C++ in windows 10 How to Use Modulus in C++ How to use Set in C++ Input and Output Operators in C++ Insert Function in C++ MENU DRIVEN PROGRAM IN C++ MOVE SEMANTICS IN C++ OOPs Interview Questions in C++ PARAMETER PASSING IN C++ PUNCTUATORS IN C++ SPLIT FUNCTION IN C++ Stream Classes in C++ Vector declaration in c++ Vector in C++ Virtual Function in C++ Associative Containers In C++ C++ generic programming introduction Character Set in C++ Class and Structure in C++ Decltype in c++ Difference Between Abstraction and Interface in C++ File Stream in C++ Final in C++ Final Keyword in C++ Find substring in C++ Flush in C++ Has-A Relationship in C++ How to allocate memory dynamically in C++ How to close turbo C++ in windows 10 How to Use Modulus in C++ How to use Set in C++ Input and Output Operators in C++ Insert Function in C++ MENU DRIVEN PROGRAM IN C++ MOVE SEMANTICS IN C++ OOPs Interview Questions in C++ PARAMETER PASSING IN C++ PUNCTUATORS IN C++ SPLIT FUNCTION IN C++ Stream Classes in C++ Vector declaration in c++ Virtual Function in C++ Babylonian Square Root Algorithm in C++ C++ Delegates Complex Number Program in C++ Custom Sort in C++ Differences Between C++ and JavaScript Meta Classes in C++ Prim’s Algorithm in C++ RAII in C++ How to access set elements in C++ How to Allocate and Deallocate Memory in C++ How to Convert String to Lowercase in c++ How to initialize a string in C++ How to Input a String in C++ Ignore Function in C++ Image Recognition Algorithm in C++ Insertion Sort Algorithm in C++ Knapsack Problem in C++ LOG BASE 2 IN C++ LOOPING STATEMENT IN C++ Managing Output with Manipulators in C++ Max Heap in C++ mbrlen- function in C-C++ Merge Overlapping Intervals in C++ Merge Sort Recursive in C++ Methods to Sort Strings in C++ Multiline Comment in C++ Multiple catch statements in C++ Naïve Bayes Algorithm in C++ Needleman Wunsch Algorithm in C++ Object delegation in C++ Pass 2 Assembler Program in C++ ratio_less_equal() function in C++ Rethrowing an exception in C++ Return type in C++ Reusability in C++ Round Robin Scheduling Program in C++ Sequence Container in C++ Sieve of Eratosthenes in C++ SOLID PRINCIPLES IN C++ STACK USING PUSH POP PROGRAMME IN C++ Stdlib Header File in C++ Strcmp function in C++ strcmpi in C++ Find minimum s-t cut in a flow network in C++ Hamilton Cycle Detection in C++ list cbеgin() and cеnd() function in C++ Maximum Bipartite Matching in C++ Neural Network in C++ Otsu Thresholding Opencv C++ Pancake Sorting in C++ Pimpl Idiom in C++ Print All Interleavings of Given Two Strings in C++ Print the Corner Elements and their Sum in a 2-D Matrix in C++ reinterpret_cast in C++ Rotate Bits of a Number in C++ Shallow Copy in C++ Stable Marriage Program in C++ Stack Smashing Detected in C++ Static Data Member in C++ String::npos in C++ Thread safe queue in C++ Total Keywords in C++ Tug of War in C++ What Kind of Exceptions are Available in C++ Which Operator is Used to Allocate Memory for an Object Boundary Traversal of Binary Number in C++ Difference between POP and OOP in C++ Fundamentals of Data Structures in C++ C++ Constructor Return Type C++ Libraries C++ STL Tutorial C++ Throw Character String in C++ Clone a Linked List with Next and Random Pointer in C++ Counting Sort in C++ Diffеrеncе Bеtwееn dеquе::cbеgin and dеquе::assign in C++ Difference between Null and Nullptr in C++ Facade Pattern in C++ Semaphore in C++ Accumulate function in C++ Algorithm Header File in C++ Applications of C++ basic_istream::putback() in C++ Benefits of OOPs Boost library in C++ Bubble Sort in C++ C++ Override C++ Struct Public Throw Exception in C++ Call by Rеfеrеncе in C++ Character in C++ Characteristics of friend function in C++ Cin Getline in C++ Collections in C++ Composition in c++ Continue Statement in C++ Developing a Digital Synthesizer in C++ Different C++ Versions Diffеrеncе Bеtwееn Friеnd Function and Virtual Function in C++ Find a triplet from three linked lists with a sum equal to a given number in C++ Fizz Buzz Problem in C++ Forward list in C++ Friend Function and Friend Class in C++ Advantages of Function Overloading in C++ Game Library for C++ HashSet in C++ Heapify Algorithm in C++ Hopcroft Karp algorithm in C++ String find function in C++ Tellg in C++ The lower_bound in C++ The sum of digits in C++ Thinking in C++ language THIS FUNCTION IN C++ Tower of Hanoi Algorithm in C++ Transpose of a Matrix in C++ language Types of Execution in C++ Use of explicit keyword in C++ User-defined header files in C++ Vector of String in C++ Virtual Table in C++ Visibility Mode in C++ What are Literals in C++ What are manipulators in C++ Abstract Data Type in C++ POP full form in C++ 8-puzzle Problem Using Branch and Bound in C++ BK tree in C++ Decorator pattern in C++ Fusion tree in C++ Jump Pointer algorithm in C++ std::remove_extent in C++ Tabu search in C++ Nested structure in C++

Game Library for C++

What is a game library?

A game library is a group of programs that offer basic game development features like graphics, music, input, and physics. The development process can be speed up, and the creation of complicated games can be made simpler by using game libraries.

How can a game library be helpful?

Utilizing a game library has a lot of advantages. The top few are listed below:

  • Speed up development: You can avoid writing a lot of the fundamental functionality required for game creation by using game libraries. You can save a tonne of time and work by doing this.
  • Make it simpler to construct complex games: A variety of strong features offered by game libraries can be leveraged to produce complex games. It is a fantastic technique to raise the calibre of your games.
  • Reduce the possibility of errors: Game libraries are frequently thoroughly tested and dependable, so you can be sure that they will function as intended. It might assist you in lowering the possibility of mistakes in your gaming.
  • Make it simpler to share code: Since game libraries may be exchanged with other developers, working on game projects together may become simpler.

Popular C++ game libraries:

There are numerous well-liked C++ gaming libraries, but a few of the more well-liked ones are as follows:

  1. SDL: SDL is a cross-platform library that gives games the essential features they need, including graphics, audio, and input.
  2. Another cross-platform library, SFML, offers more sophisticated features than SDL, including networking, audio, and 2D and 3D graphics.
  3. AAA games can be made with the help of the sophisticated game engine Unreal Engine. It is written in the visual scripting language Blueprints and C++.
  4. Unity: You can make games of various sizes using Unity, another well-liked game engine. Although it is coded in C#, C++ scripting is supported.

These are only a few of the several well-liked C++ game libraries. Your unique demands and requirements will determine which library is appropriate for you.

How to configure the C++ game development environment:

1.Install the selected game library together with any prerequisites.

Installing the game library you intend to utilize is the first step. For instance, you can install SDL from the SDL website at https://www.libsdl.org/ if you want to utilize it. You must additionally install the game library's dependencies after you have set up the game library. For instance, since SDL requires the OpenGL graphics package, you must also install OpenGL.

2.Set up your IDE to support game creation.

Once the game's library and its necessary components have been installed, you must set up your IDE for creating games. Setting up the debugger, linker, and compiler will be required. Based on the IDE you are using, there may be different procedures to configure your IDE.

The following general steps will show you how to set up a few well-liked IDEs for C++ game development:

  • You must configure Visual Studio's linker and compiler to use the SDL libraries in accordance with the C++17 standard. The debugger can be set to stop on errors as well.
  • Code::Blocks: You must include the SDL libraries in the project's code. You must include locations and library paths in Code::Blocks. The debugger can be set to stop on errors as well.
  • CLion for JetBrains: The built-in SDL support in CLion can be used to set up your project for game creation.

3. Make a fresh undertaking.

You can start a new project once your IDE has been configured. Based on the IDE you are using, there may be differences in the particular processes for establishing a new project.

By choosing File > New > Project in Visual Studio, you can start a new project by choosing the Blank Project template. You must set the project's target framework to C++17 and its language to C++ in the project's properties.

By choosing File > New > Project in Code::Blocks and the Console Application template, you can start a new project. You must add the SDL libraries to the project's include directories and library paths in the project's settings.

4. Write your code:

You can begin writing your code once you have started a new project. To develop your game, use the game library you had installed at the first stage.

5. Run and compile your code:

You may compile and run your code after you've finished writing it. You can use a compiler that you set up in the second step to compile your code. You can utilize the debugger you've set up in the following step to run your code.

Using the game library, you can write the following "Hello, World!" program:

#include <stdio.h>

#include <SDL2/SDL.h>

int main() {

 // Declare variables

 int screen_width = 800;

 int screen_height = 600;

 SDL_Window *window;

 SDL_Event event;

 // Initialize SDL

 if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {

 printf("SDL initialization failed: %s\n", SDL_GetError());

 return 1;

 }

 // Create a window

 window = SDL_CreateWindow("Hello SDL World", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, screen_width, screen_height, SDL_WINDOW_ALLOW_HIGHDPI);

 if (NULL == window) {

 printf("Could not create window: %s\n", SDL_GetError());

 SDL_Quit();

 return 1;

 }

 // Main loop

 while (1) {

 // Poll for events

 if (SDL_PollEvent(&event)) {

 // Check for quit event

 if (event.type == SDL_QUIT) {

 break;

 }

 }

 }

 // Destroy the window

 SDL_DestroyWindow(window);

 // Quit SDL

 SDL_Quit();

 return 0;

}

Output:

Game Library for C++

Basic elements of a game loop:

  • Receiving player input, including as keystrokes, clicks on the mouse, and joystick motions, is known as input handling. After that, the state of the game is managed using this input.
  • Changing the internal state of the game based on input received is known as updating the game state. It could entail shifting things around, altering the states of creatures, or updating the physics of the game.
  • Drawing the game's scene onto the screen is known as rendering. It entails taking the internal state of the game and turning it into displayable graphical primitives.

Typically, a while loop is used to implement the game loop, which continues to run till the game is finished. The input handling, game state update, and scene rendering are all done in the same loop. A straightforward C++ instance of a game loop is as follows:

while (true) {

 // Handle input.

 // Update game state.

 // Render scene.

}

According to the game being produced, each of these processes will be implemented differently. The game loop continues to adhere to the same broad format, though.

Rendering Sprites, Shapes, and Text in C++ with OpenGL:
Sprites:
Two-dimensional images that can be displayed to the screen are known as sprites. In video games, sprites are frequently used to represent objects, characters, and other components. The vertices of the sprite must be stored in a vertex buffer object (VBO), and the indices that link the vertices must be stored in the index buffer object (IBO) before you can draw the sprite. A texture that holds the sprite's image must also be made. After making these objects, rendering the sprite is as simple as combining the VBO and IBO before binding the texture.

Shapes: A form is a geometric entity that can be shown on the screen in two or three dimensions. In video games, floors, walls, and other features are frequently represented using shapes. A vertex buffer object, which holds the form's vertices, and an index buffer object, which saves the indices used to connect the vertices, must be created in order to draw a shape. You must also indicate the kind of form, such as a rectangle, square, or circle, that you want to render. By connecting the VBO and IBO and then invoking the relevant rendering function after creating these objects, you may render the shape.

Text: OpenGL can also be used to render text on the screen. Create a texture containing the text before binding it to a shader to produce text. After that, the text can be rendered to the screen using the shader.

Textures:

After being loaded into memory, textures are connected to a shader. A texture is added to the item when a shader is employed for rendering it, giving it the impression that it has a surface.

The glTexImage2D() method in OpenGL can be used to load a texture. The height and width of the texture, the texture's format, and the data itself are all inputs for this function. After the texture is loaded, you can use the glBindTexture() function to attach it to a shader.

Using the glDrawElements() function, you can show a texture on the screen. The kind of primitives to draw, how many vertices there are, and the index buffer object are all inputs for this function.

Methods for handling user input for interacting with games in C++:

Keyboard entry: You can ask the user for keyboard input using the std::cin object. For instance, the code shown below will retrieve a particular character from the keyboard:

char ch;

std::cin >> ch;

Mouse input: The user's mouse input can be obtained using the SDL or GLFW libraries. For instance, the mouse location can be obtained using the code below:

int x, y;

SDL_GetMouseState(&x, &y);

Controller input: The user's controller input can also be obtained using the SDL or GLFW libraries. For instance, the left joystick's condition can be determined by the code below:

float x, y;

SDL_JoystickGetAxis(joystick, 0, &x, &y);

You can use the user input to regulate the game state once you've gotten it. For instance, you can advance the player character ahead by pressing the W key. A projectile can be fired if the button on the left is clicked.

The unique game you are building will determine how you should handle user input. However, most games should adhere to the broad guidelines provided above.

Ways to manage game logic and state in C++:

Game objects: The fundamental components of a game are called game objects. They could stand in for anything, including characters, adversaries, weapons, and power-ups. Typically, game objects contain attributes like velocity, position, and rotation. Additionally, they exhibit behaviours like movement, collisions, and interactions with other in-game objects.

Collision detection: It is crucial for video games that feature actual physical interactions like projectile and character collisions. The optimal collision detection algorithm to utilize will rely on the particular game being developed because there are numerous alternative techniques available.

Physics: The study of movement and forces is known as physics. It can be applied to make virtual game items behave like they would in reality. For instance, physics can be utilized to determine a projectile's trajectory or the pulling force of a hit. The ideal physics engine to employ will depend on the particular game being produced because there are numerous different physics engines out there.

Game state: The game's current state is known as the game state. It contains details about the locations of game objects, the health of the individuals, and the environment's condition. As the game develops, the status of the game is continually changing.

Depending on the exact game you are designing, you will handle game logic and data differently. However, most games should adhere to the broad guidelines provided above.

For handling game logic and state, take into account the following extra factors:

Data structures: Your game's performance will be significantly impacted by the data structures you choose to store game objects along with additional data. When selecting data structures, be sure that they are effective for the activities you will be performing.

Algorithms: Your game's performance will be greatly affected by the algorithms you employ for collision detection, science, and other activities. It is best to select algorithms that are effective for the particular task at hand.

Abstraction: It is a method that can be utilized to streamline the game logic and state management code. It entails organising related ideas into groups and making it easier to access them. Code that is abstracted can be easier to read and maintain.

Modularization is a method that can be used to divide the code for controlling game logic and state into more manageable, independent modules. This may make the code easier to handle and troubleshootable.

The particular game you are building will determine the optimal method for handling game logic and state. However, the factors mentioned above ought to make it easier for you to select the ideal strategy for your game.

Audio Libraries for C++ Games:

FMOD: Many games use FMOD, a cross-platform audio library. It offers several different features, such as music, sound effects, and 3D audio.

Many operating systems support the open-source audio library known as OpenAL. For games that must be portable, it is a good option.

BASS: The BASS audio library is a freeware program that runs on macOS, Windows, and Linux. Numerous features are supported, such as sound effects, songs, and streaming audio.

CLAM: CLAM is a multi-platform audio library made specifically for real-time applications like games. It enables a wide range of functions, such as spatial audio, music, and sound effects.

Depending on the precise features you require and the platforms that you wish to support, you can choose the appropriate audio collection for your game. Although, the libraries mentioned above are all excellent options and can be utilized to provide excellent sound for your games.

Here are some further factors to take into account while selecting an audio library:

Features: The audio library should include the features you require, including music, sound effects, 3D audio, and streaming audio.

Platforms: Target systems should be able to use the audio library, including Linux, macOS, Windows, and mobile devices.

Performance: The audio library ought to run smoothly and with little latency.

A user-friendly audio library that integrates with the game engine is essential.

These are only a few of the core ideas in C++ game creation. You will also need to master a variety of other ideas and methods if you want to succeed as a game producer.