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Self-referential structure in C

Self-referential structure in C

A self-referential structure is a structure that can have members which point to a structure variable of the same type. They can have one or more pointers pointing to the same type of structure as their member. The self-referential structure is widely used in dynamic data structures such as trees, linked lists, and so on. The next node of a node will be pointed in linked lists, which consists of the same struct type. It is a unique type of structure containing a member of its type. The member of its type is a pointer variable of the same structure in which it has been declared. In the context of blockchain, each block is linked to a previous node or a next node, similar to a linked list.

Syntax:

 struct structure_name
 {
 datatype datatype_name;
 structure_name * pointer_name;
 } 

E.g.:

 struct node
 {
 int data;
 struct node *next;
 }; 

Where ‘next’ is a pointer to a struct node variable, it should be remembered that the pointer to the structure is similar to the pointer to any other variable. Hence, a self-referential data structure is generally a structure definition that includes at least one member that is a pointer to the structure of its kind.

The self-referential structures are beneficial in many applications that involves linked data members, such as trees and lists. Unlike a static data structure such as an array where the size of the array limits the number of elements that can be inserted into the array, the self- referential structure can dynamically be contracted or expanded. Operations such as insertion or deletion of nodes in a self-referential structure involve simple alteration of the pointers present within them.

E.g.:

 typedef struct list
 {
 void *data;
 struct list *next;
 }linked_list;  

Here, in the above example, the list is self-referential structure as the *next is the type struct list.

 struct node
 {
 int data;
 char value;
 struct node * link;
 };
 int main()
 {
 struct node object;
 return 0;
 }  

In this particular example, ‘link’ is a pointer to f type ‘node’ structure. Hence, the structure ‘node’ is a self-referential structure with ‘link’ as a referencing pointer. The pointer should be appropriately initialized before accessing, as by default, it contains a garbage value.

Types of self-referential structures

  1. Self-referential structure with a single link: these structures are allowed to have only one self-pointer as their member.

E.g.:

 #include <stdio.h>
 #include <conio.h>
 struct ref
 {
 int data;
 char val;
 struct ref* link;
 }
 int main()
 {
 struct ref object1;  //link1
 object1.link = NULL;
 object1.data = 10;
 object1.val = 20;
 struct ref object2; //
 object2.link = NULL;
 object2.data = 30;
 object2.val = 40;
 object1.link = &object2;
 printf (“%d \n”, object1.link -> data);
 printf (“%d \n”, object1.link -> val);
 return 0;
 } 

Output:

30 40
  • Self-referential structure with multiple links: these types of structures can have more than one self-pointers. Many complicated data structures can be easily constructed using these structures. Such structures can easily connect to more than one node at a time.

E.g.:

 #include <stdio.h>
 #include <conio.h>
 struct ref
 {
 int data;
 struct ref* previous;
 struct ref* next;
 };
 int main()
 {
 struct node object1;
 object1.previous = NULL;
 object1.next = NULL;
 object1.data = 10;
 struct prev object2;
 object2.previous = NULL;
 object2.next = NULL;
 object2.data = 20;
 struct prev object3;
 object3.previous = NULL;
 object3.next = NULL;
 object3.data = 30;
 object1.next = &object2;//forward links
 object2.next = &object3;
 object2.next = &object1;//backward links
 object3.next = &object2;
 printf (“%d \t”, object1.data);
 printf (“%d \t”, object1.next -> data);
 printf (“%d \n”, object1.next -> next -> data);
 printf (“%d \t”, object2.prev -> data);
 printf (“%d \t”, object2.data);
 printf (“%d \n”, object2.next -> data);
 printf (“%d \t”, object3.prev -> prev -> data);
 printf (“%d \t”, object3.prev -> data);
 printf (“%d \n”, object3.data);
 return 0;
 } 

Output:

 10   20   30
 10   20   30
 10   20   30 

Here object1, object2, and object3 are three objects of self-referential structure ‘node’. They are connected by links in a way any other object can access each other’s data. Connections can be manipulated by a developer according to their requirements. The self- referential structure has its applications in data structures such as stacks, queues, binary trees, lists, graphs, etc.